Brunette Marie-Claude: the first official photoshoot

Yes, they’re ready, these pics of me as a brunette that I’ve been teasing you with on my social medias in the past weeks! :D And this photoshoot is pretty different, it’s inspired from the 60s!

A little while ago, a friend of mine bought a house that had never been remodeled in 50 years. He was demolishing everything to remodel the whole thing and I kept these prefinished panels and installed them in my workshop. Over the next months, I found vintage furnitures and accessories, like that old jukebox, and I completed my background. Perfect for a tribute photoshoot to the 60s… and it matches my light brown hair. ;) First official photoshoot with my natural hair color!

www.store.mcbourbonnais.com

 Enjoy the pics and have a nice day!

Blonde or brunette Marie-Claude by Timur Shevtsov

I’ve been working on my Aimsee & Keira projects with a few very realiable and wonderful artists for a long time now. Timur Shevtsov is one of them and he’s of great help! He’s a really talented concept artist who patiently does his best to meet each of my smallest requests and encourage me. I also have the pleasure to be his practice model from time to time. What a nice perk! :D A blonde or a brunette Marie-Claude today? Added funny notes to Timur’s sketches. ;) I’m very lucky to collaborate with such a talented artist.

Check out my website’s gallery for more artwork by Timur and check out his online profiles.

Twitter: @twoheadedzombies
Instagram: @timurshevtsov

Fallout 4 Vault Suit Making Of Blog – Part 1: the inspiration behind the design

I often hear in the cosplay community that video games costumes are considered like being more difficult to build because they can be so highly detailed. It’s the difference between a costume from a comic book or a manga, that will be quickly drawn and reproduced from a frame to another, slightly different depending on the artist who draw it, and between a video game costume, which is a texture map applied to the surface of a 3D model. No matter how complicated the costume is, all the details will always be there, from every angle, all through the game. Yes, some video games costumes are highly detailed and that’s exactly what I like about them. As I always say, cosplay was useful for me not only to give some international exposure to my skills as a costumer, but also to help me acquire some very advanced skills. I used cosplay as an excuse to make challenging buiding projects, choosing on purpose very complicated costumes that would necessary make me learn something new.

One of my friends is an excellent gamer and a huge Fallout 4 fan. He introduced me to the game that I found, to be honest, pretty boring at the beginning. Walking around in a destroyed world collecting garbages of all kind and killing people didn’t seem like the most exciting thing to me. And even though I built a robot, I’m not attracted to robots at first glance (sorry guys, I might be a cool girl, but I’m still a girl and I’m more into fashion than robots) and I wasn’t seduced by the game’s technology and power armors. At least not at first.

With my very limited gaming skills, I gave the game a try so I got to see the story from the beginning, noticing the characters’ clothes and the objects’ designs inspired from the 50s and 60s and I started to find the game more interesting. The more I discovered the game, the more I saw all the design searches that the Bethesda team made to give this apocalyptic world a ‘retro’ feel that would show through clothing and costumes, but also through objects and architecture. The created brand Nuka Cola, an obvious allusion to Coca Cola, which is intimately related to the 50s diners and rockabilly fashion, is the first reference to the 50s that is present all through the game and in Nuka-World, of course. It makes me want to have a milk shake.

 

Then, there’s Codsworth, a helping, kind of housekeeping robot that immediately brings you in the future with its advanced technology. But at the same time, it remembers me of an expensive electrical appliance like one of these fancy things that were introduced to the housewives in the 60s ‘to make their lives easier’ and help them in their daily cooking and housekeeping tasks.

The turquoise color of the kitchen in Fallout 4’s opening scene was chosen on purpose. It was such a trendy color in the 60s…

The 60s was the decade of the space conquest, the decade where a man first went in space, where a man first walked on the moon, the decade that saw the birth of cult shows and movies like Star Trek and 2001: A Space Odyssey. That fascination for space, the years 2000 and future in general tinted the 60s.  It had influences on its fashion (think of the one of a kind metal dresses by Spanish Fashion Designer Paco Rabanne and legendary Mondrian dress by French Couturier Yves Saint Laurent in 1965) but also its furniture and architecture designs, with its spaceship inspired, curved objects (like the iconic Ball Chair designed by Finnish furniture Designer Eero Aarnio in 1963.) Watch the 1968 movie Barbarella and you’ll get the picture (lovely, lovely Jane Fonda.) By the way, Barbarella’s green outfit was by Paco Rabanne.

Audrey Hepburn in a Paco Rabanne dress in 1967

Jane Fonda as Barbarella in a Paco Rabanne outfit, 1968

Do you see the inspiration for the Nuka-Girl, now? She’s a perfect mix of the 50s and 60s fashion trends, with her Pin-up pose and retro astronaut inspired costume.

 

Ball Chair designed by Finnish furniture designer Eero Aarnio in 1963

 

Mondrian Dress by Designer Yves Saint Laurent, 1965

Doesn’t the Vault suit design make more sense once you saw the bold colors of the Mondrian dress and Paco Rabanne’s metallic dresses?

As a girl who studied Fashion Design, the fashion history from the 60s remains one of my (cheesy) favorite, with its use of PVC and man made leather, gogo boots, lurex and other knits with metallic threads, bold and metallic colors, indecent mini skirts (have a look at Star Trek women’s costumes again) and short haired women with ‘yeux de biche’ makeup.  The future and technology as imagined by the people from the 60s, without the flying cars: that’s the spirit of Fallout 4, on a backgound of apocalypse, with a touch of Nuka Cola. A retro futuristic post-apocalyptic game. And all of a sudden, Fallout 4 fascinated me.

It’s actually my friend who suggested it. ‘You should do a Vault suit cosplay.’ Fallout 4 was already an ‘old’ game and once again, it wouldn’t be as trendy as a cosplay from Overwatch or from any other more recent video game. But I was tempted. And I gave into temptation.

I started analysing the Vault suit design, looking at the costume from every angle. There was certainly an intention from the concept artists to give the Vault suit a futuristic look. Conan O’Brian, in his Clueless Gamer  Fallout 4 review, wearing a Vault suit, said he looked like ‘someone who was asked to leave an avant-garde Swedish pop group.‘ (If you haven’t seen this, you have to check this out. It’s hilarious.)

And the Vault suit actually does look like this, when you think of it. After all, this suit is meant to be worn in the vault that would protect you in case of a nuclear explosion. It’s a technological suit. The padded, quilted parts on the middle front of the suit and on the sleeves, the numerous yokes, the fabric texture  applied to the 3D model in the game all give the suit a ‘futuristic’ look and the golden touch was a clear reference to the 60s retro fashion, or how a futuristic suit would have been imagined through the fashion trends of this decade. In order to make a ‘credible’ or realistic version of the Vault suit, the golden parts of the costume would obviously have to be made of gold metallic knit or thin stretch PVC, even though I would personally have prefered gold lamb skin, because metallic fabric was so popular at the time and would be so much more coherent with the game’s designs. (That being said, other costumes and armors in Fallout 4 clearly have a look of genuine leather or are identified as leather in the game, referring more to the post-apocalyptic imagery of the game.) But the Vault suit remains a clear allusion to the fashion from the 60s and with its tight fit, bold plain blue color and golden touch, I can’t keep myself from thinking of the original Star Trek crew’s costumes. Tight shirts, short dresses and so much glitters. Bring me some textured blue knits, please, so I can bring this Vault suit to life!

Then, I analysed the Vault suit’s pattern.  If I had to give a medal to the actually complicated costume that is often mistaken for a simple one, I’d give it to the Fallout 4 Vault suit. So many cosplayers made that costume and none of them ever made THAT special yoke on the side of the suit that changes all the sewing order of the pieces.

That pattern detail itself changes all the logic of how this suit could be sewed. The shape and position of this seam under the arm doesn’t only change the conventional or usual order in which a shirt or sweater or full bodusuit is sewed, but it’s simply complicated to sew. No Vault suit made in Asia and sold on the market includes that detail because it wouldn’t be profitable to mass produce this suit that way. Everybody just skips that seam. The big cosplay costume companies ignore that detail because it’s not worth it and the average cosplayer probably never noticed it. But I’m no average cosplayer, right? ;)  So here’s how my Vault suit pattern looks like.

In pattern drafting, we always work on half of the body, most of the pattern pieces will be cut twice in the fabric for our left and right side (unless you’re working on an asymetrical piece of clothing.) Traditionally, for men’s clothing, we make the pattern pieces of the left side. For women’s clothing, we make the pattern pieces of the right side. (For mass produced clothes, all the pieces, left and right, in all the sizes that will be offered, will be put on many layers of fabric that will be cut with a saw. We use both sides of the pattern, left and right.) So this is the right side of my Vault suit (without the sleeve). Yes, that big bump is for my breast… Custom pattern. ;)

That analyse of a costume’s design, trying to understand what inspired the concept artist, illustrator, mangaka, costume designer or whoever created a costume, is part of the work that I always do when I undertake a new cosplay costume. There is usually a reason or an inspiration behind each design detail and in order to make a credible or realistic interpretation of a costume, you need to understand, or at least try to guess the artists’ intentions, since most of us will never be able to meet these artists or costume designers in person to ask them what they had in mind when they created this or that. Costume history, social fashion trends, traditional costumes from different countries, Fashion Designers signature look, etc. are all elements we can refer to when we try to discover and understand an artist’s original inspiration. As a cosplayer with such a strong background in the clothing industry, I have to do this work. I can’t only make fast and random reproductions of costumes for the sake of popularity and the social medias.  Sometimes I’m told that I brought cosplay to another level. This is certainly part of the process.

Don’t you see the Vault suit differently, now? ;) Next time, I’ll explain how I made it!

New lovely Keira artwork by artist Lannayah

It was really interesting to chat with Lannayah and discover how sharp her work ethic is. I can foresee a bright future for her in the art community. I love her soft and refined style, I think she’s aiming to reach great sophistication. I’m really looking forward to seeing how things will evolve and I hope to collaborate again with her on a new project soon.

Support, like, comment ! Help artits grow :)

You can find Lannayah there:

Patreon: https://www.patreon.com/lannayah
Tumblr: https://lannayah.tumblr.com/
Twitter: https://twitter.com/swetta_kim

Hentai Foundry: https://www.hentai-foundry.com/user/Lannayah/profile 

I want to share more of her work, please visit her profiles to discover Lannayah’s work!

 

Marie Claude and Esmee 1:8 Scale Polystone Collectible Statue

I’m so excited to finally announce my latest collaboration with Ninja Division!

Here it is, a 1:8 scale figurine of my character in Ninja Division’s game Relic Knights! :D How cool is that! Exceptionally, the figurine won’t be available through my own online store. You have to pre-order your figurine using the link bellow. The price is 179.99USD. Please note that all the figurines will be shipped from the USA by Ninja Division.

https://ninjadivision.com/products/silver-fox-collectibles/marie-claude-and-esmee-1165.html

THIS ITEM IS FOR PREORDER ONLY.
Orders will be taken until May 30. Expected delivery date is June 30.
For information regarding your order or shipping dates, please contact Ninja Divison’s Customer Service.

Collaborating with Ninja Division Publishing and Soda Pop Miniatures, Silver Fox Studios will be creating a range of collectible statues from the tabletop game Relic Knights. This 1:8 scale statue will be made of high quality polystone resin and each one will be hand painted and very limited to 500 pieces worldwide.

New Collectible 3D printed Aimsee figurines on Shapeways

This is a nice surprise! For those who dream of having a little bit of Aimsee’s sexiness on their desk, there you go! New Aimsee 3D printed figurines are now available on Shapeways! Choose your material and size and order your figurine today! :D

www.shapeways.com/shops/aimsee

3D model made by https://texelion.deviantart.com

And if you prefer cute stuff, don’t miss the Aimsee & Keira Maple Syrup Special Edition Standees! They’re so lovely! :D

www.store.mcbourbonnais.com

Art by Pop-Lee (Instagram: @popleeart)

Making of Ninja Division’s Lug for Gen Con 2015 – Part 4

I was also surprised to see how many people mentioned that they had been following the making of Lug online, for the little I shared. I was truly happy to hear that some people did care about the work I put in that project.  I know better than anybody that sex sells and that sexy pics from cosplayers, models, pornstars or beautiful unknown girls will always be popular online. More popular than anything else. But I consider that being beautiful or looking sexy doesn’t count as a skill (I recognize that makeup artists, hair stylists and surgeons do have skills, though) and as a skilled seamstress and costumer, I’d rather receive a compliment about my skills than about my look. Beauty doesn’t last, but skills stay and can even improve as you grow old. I wish skills would get a person more recognition than beauty. That being said, you’re allowed to continue making compliments about how I look if you want to. ;)

My friend and I later realized that big statues made for exhibitions and events like this usually don’t have that type of very slick finish that we obtained with fiberglass and automotive paint. I had the chance to visit the Playstation offices in San Francisco a few years ago. I saw a huge statue of Kratos from God of War. Don’t get me wrong, the sculpture was amazing, but the surface wasn’t perfectly slick like glass. I was told it was coated with a material called Polyurea.  Applied with a spray gun, that material can later be painted.  It has a little texture when you touch it, but it’s totally fine for a giant sculpture that will be seen by people walking by in a convention. I realized that we had overdone things. Our robot was ‘too clean’ for nothing.  We could have sanded less and coated the whole thing with Polyurea and everybody would have been happy. I didn’t know that material when I was building the robot, though. And it was too late now, because it was done. Or almost done.

Because our robot didn’t have a base and its legs had been painted even if they were not properly sanded like the rest of its body.  That was our agreement with Ninja Division. We would bring Lug to Gen Con 2015, then bring it back home to finish it properly. Or should I say to finish it to our taste, because most of people seemed to consider that the robot was more than acceptable already.

So Gen Con ended and it was time to put back Lug on its trailer. Summer 2015 was certanly one of the most intense moment of my life. And there was a 16 hours drive waiting for me. It was way less stressful to bring that thing back home than to bring it down to Indianapolis. We could slowly drive and take our time. We had no deadline anymore. It was almost a relaxing trip.

When we arrived to the Canadian border, we presented that letter stating that we had the robot already when we left Canada and that we were bringning it back to Canada. The letter was the proof that it wasn’t purchased in the USA.  I was expecting that we would have to park and that we would be inspected. Or that we would have to go through one of these big scanners again. After all, we were carrying a trailer with a huge box hiding a giant robot.  There could have been anything inside. But the custum officer was a young lady. She looked at the letter, read it and said: ‘That’s good. You can go.’ What? That’s all? Then she said: ‘Oh, wait! I forgot. Do you have alcohol, guns or tobacco with you?’  ‘No.’ I said.  And guess what? We entered Canada.  Like this!  Without any inspection or anything! There could have been a  a shit load of drug in this trailer, guns, illegal stuff, anything, name it! No wonder how criminals succeed in having drungs entering Canada… I crossed the border with a giant fiberglass statue and they never inspected it! Welcome to Canada…

And a few hours later, the robot was back to the workshop. I couldn’t believe we would really sand it all again. :S

After all this, I was pretty tired. Actually I had never been that exhausted in my whole life. I wasn’t in a hurry to start sanding that robot one more time. I couldn’t believe that my friend had accepted to bring back the robot in order to work on it again. I was sad to think that we would ruin the beautiful paint that his uncle had made for us. In the following weeks, I got back to my other projects. And months past.

October arrived and I was contacted by the organizers of a new event, a toy fair they wanted to organize for the first time in Quebec City.  The event wasn’t related to the world of comiccons, but they wanted to present to the attendees different exhibitors from various domains related to games and toys in general. They wanted to include one cosplayer among their exhibitors and they chose me as a guest. I would usually have refused this invitation because I think it was too far from my cosplay niche. But at that moment, I exceptionally had something that was making me the perfect guest for that show. I had a giant robot in my workshop. :D  I offered the organizers the opportunity to present the statue at their event and they accepted, of course! lol

In the meanwhile, I was also contacted by the organizers of Quebec City Comiccon.  They were totally unawared of the fact that I had built that giant fiberglass statue. They hadn’t seen any of this online. I told the organizer I had the robot at the workshop and that I could bring it to the comiccon if they wanted to.  They also accepted. That fall, Lug got to travel again. I rented a pick up truck and trailer one more time and Lug was ready for 2 more little trips.

It was good to present the robot in my hometown.  Many people at Quebec City Comiccon had seen the robot’s making of online. On the other hand, as I thought, most of the attendees at the toy fair had never heard of cosplay. It was definitely not my crowd. But the robot was a huge hit with the kids and it gave me the opportunity to explain what I was doing in my workshop as a locally unknown, yet internationally renowned costumer and prop maker. Anyway, Lug was the big star. :)

After these 2 unexpected events where I had the chance to present Lug, the robot quietly waited in the workshop to be sanded.  I was used to see it in my workshop. It was part of the place. It was winter now. And I waited after Christmas to finally start working on Lug again.

On January 2016, my friend and I undertook to finish what we had started the year before. I felt like this robot would haunt me forever. I loved it and hated it at the same time. And we started sanding the robot’s calves and knees. ‘We’re really doing it’ I thought. ‘We’re gonna have to paint it all over again.’  :(

We also started building the base. Our original idea was to build decorative crystals to hide that metallic tubing coming out from the robot’s butt, that extra tubing welded to the robot’s structure and the base that we added to make sure the robot would be well balanced and stable. That’s the major thing we didn’t have the time to complete before Gen Con 2015. We made styrene shapes that we covered with fiberglass, just like we did for all the rest of the robot. We covered the rest of the base with ‘rocks’ made of randomly placed styrene pieces and fiberglass mat. That part wasn’t too complicated. It was even almost relaxing to do.

And we covered the whole thing with a mix of polyester resin and body filler that we applied with a brush. The crystals, on the other hand, were a lot of work. These sharp shapes required a lot of sanding.

Here’s a view of all the crystals from different angles. We really wanted the base to look like a miniature’s base that someone would have decorated. But life size. :) Notice the big crystal in the back, how it hides the metallic tubing coming out from the robot’s butt. I sanded that joint a lot.

 

Since we were about to paint all the robot, we also sanded more all the rest of the robot: its big arms and hands, its head, pretty much every remaining defect or flaw.  We had to slightly sand all the ‘old’ paint anyway before covering the whole thing with primer and start painting all over again.

Notice how I covered the walls and everything in my workshop with these plastic sheets. My workshop was never meant to do such a big paint job.  I had no idea that I would build a giant fiberglass statue one day. I don’t have a paint room like in a garage. I would have needed a paint room for a truck to paint the robot.  And since it’s cold in January in Quebec, we couldn’t work with the garage door open. -20 or -30 Celsius isn’t a good temperature to paint… :S  So we had to work with the garage door closed knowing that there would be paint fumes everywhere.  This was certainly not an ideal situation, but I had no other option. So I used the plastic sheets to protect everything from paint fumes. Note: this was before I remodeled my workshop. It doesn’t look like this anymore.

We made the primer first, then a coat of yellow that was applied everywhere. That was the ‘easy’ part.

 

Then I did all the masking steps by myself. My friend said he wasn’t patient enough to do this. The first time, before Gen Con, my family and friends made most of the masking steps while I was sleeping (for the first time in a few days…) But this time, I made it alone. I learned that when they do touch up on a car, they entirely cover the car with this super wide plastic sheet, then pierce a hole in the plastic to access the piece of the car that has to be painted while the rest will be protected by the plastic.

Then you use special rubber masking tape to hold the plastic sheet in place around the piece that will be painted. Don’t try to use the cheaper paper masking tape that we use to make the edges of a ceiling or to protect the edges of the floor when we paint a room.  I know (because I tried it) that paper masking tape doesn’t make clean contours when you use it with automotive paint, while that special rubber masking tape gives perfect, super clean lines.

So to draw the patterns on the robot’s arms and all the countours of the parts that would be painted in dark gray, I used directly on the yellow paint that blue rubber masking tape. Since it’s more expensive, I used the cheaper green paper masking tape to glue the plastic sheet on the rubber masking tape. It’s not the plastic sheet itself that touches the paint, it has to be the rubber masking tape. Notice on the pics how the blue rubber masking tape marks out all the contours of the shapes or pieces that will be painted in dark gray, while the green paper masking tape only holds the plastic sheets on the blue tape. There’s always a fine blue line coming out from the green tape. It’s the blue tape that draws the contours. It took me about 4 or 5 hours to do that masking job. I had never done anything like that in my life. My only ‘masking experience’ was the small fiberglass Candy costume I had made for Soda Pop Miniatures years ago. And I thought it was complicated! lol I was very proud when the robot was finally ready to be painted in dark gray. :D

Then I covered all the dark gray parts and let only the large stripe on the robot’s torso and the crystals showing.  The crystals were painted in hot pink because we thought it would be a nice contrast with the yellow and the stripe on the robot’s torso was painted in black according to the original design.

Finally I removed all the masking tape and all the plastic sheets. It’s kind of a stressful step because I was afraid that there could be a little hole somewhere in the plastic that would have allowed the paint to go through and to make a stain. But there was no hole. :)

I finished the latest details on the head, masking the pattern on the mouth and chin and painted it in sliver. We made nice looking little turquoise eyes, way more beautiful than the body filler buttons I had made in the hotel room before Gen Con! lol

And finally! Here are some closeups of the finished robot!!!

 

Lug was ready to leave the workshop. Its 8 toes and the big cylinders that go on its shoulders  were in a box. The toes had to be painted separately anyway, so we made them with a magnet in each of them. Lug was brought with its luggage on a truck that would bring it to the USA. I took one last picture before we covered it with moving blankets to protect the paint during transportation. It’s the last time I saw it in real… Goodbye, robot!

 

Then I found online that picture of Lug in a convention. :D

 

Lug is the property of Ninja Division. The company stores it somewhere… and hopefuly they will bring it to other conventions in the future. :)

To add to the story, like if it wasn’t incredible already, I almost missed my chance to have a photoshoot organized with the robot.  In 2016, I was a guest for a convention in Chile and I came back from Chile on the day before the departure of Lug for the USA.  I was able to convince a photographer friend of mine to do a photoshoot in the middle of the night, right after my return from Chile. I put my Betty costume on and we did that photoshoot in the workshop. A French Canadian artist named Donald Caron retouched and integrated a background behind the robot and I to give me these 2 beautiful pictures. :) Souvenir from the robot I built…

Now you know all the story behind the making of Lug! If you want to support me, the 2 prints are available on my store:

www.store.mcbourbonnais.com

Hope you enjoyed your reading!